Diplomacy is obviously very important in any game like this since most multiplayer features such as war, trade, etc. will be handled through it so I decided that it was time to add it, but before I could do that I'd need to add some more things to the player's UI, so I did just that:
The player is now able to end their turn from within the game instead of only inside of the editor. This update also includes 2 new buttons, a research button, and a diplomacy one. The research button is just a placeholder for now but I thought it was important to have so that I could get a better understanding of how the final UI will look. And so far I'm liking it. Along with those is a test minimap which sometimes clips parts of the map, but is also just an experimental feature to get a better feel for how the game will look in the end.
Now with that initial UI out of the way, I can move on to diplomacy:
I also spent a good portion of time reducing the space taken up by various parts of the game. This will help reduce RAM & Hard Drive size as well as optimize the game to use less data over the network when I get around to adding multiplayer.
There were also several bug fixes & balancing patches made to the game, I usually don't point these out since the game is still in development but I think these ones in particular, are of note. In previous updates, you may have seen building icons/player icons render over the City UI so that has been fixed. I've also increased the amount of food produced by a farm from 2 to 3 which helped balance how many farms were needed to sustain the population of a city.
Sincerely,
Blake Gillman
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