Friday, April 26, 2019

RTS_11 "Resource Production Buildings" (Stream - Part 2/2)

Probably one of the most important gameplay features is here! The game now supports resource production buildings. That means I can now get started on all the buildings that produce a resource such as farms or housing or mines.

Right now there are 2 different kinds of resource buildings:

Normal Resource Building
This is a resource building that produces one of the 3 standard resources (Production, Strategic, or Luxury). This includes things like food, wood, or silk.

City Resource Building
This is a resource building that produces a resource that only cities can use such as housing or entertainment.

The reason this distinction is important is because normal resources are added to your city's stockpile every turn whereas city resources such as housing are only added when the building is first built and removed when it is demolished.

Now with that feature here, I've added two official buildings to the game

A farm which produces 2 food per turn:



And peasant housing which provides 2 housing to the city

[Picture of peasant housing]

Another big step forward, I think it'll be a lot of fun coming up with unique buildings for cities and workers in the future. In the next update, I want to try and get to unit spawning!

Sincerely,
Blake Gillman

No comments:

Post a Comment